We're going to dive in with both feet and build a 2D side-scrolling beat em up game next. Different from the last approach, I'm going to incrementally build up the project and share it's development here. I'm working first on the game's assets and I've got a few things to show. The game will take place in a single simple urban alley environment at night. I could have spent a lot more time refining this environment, adding more objects, clutter, and making it feel alive, but then I remembered the purpose here is to teach how to make a game, not make the next big hit. So I'm stopping here. It's good enough for the needs of the project. Seen in the image above are a few crates and garbage cans which the player will eventually be able to destroy by punching or kicking them. Looking at it as I write this, I think the scene is slightly too dark, so I may go adjust the brightness of the assets at some point... The next step was making the character...