- Get link
- X
- Other Apps
DISCLAIMER: I've never made a beat em up game before. I wanted to go through and figure things out before I write the tutorial. (Makes sense right?) I've got a decent start on things so far. The solid white square is the X and Y of the player entity. The hollow white square is the bounds of the player sprite's actual raster image buffer. The orange horizontal line is the center Y level of the player The blue vertical line is the center X of the player The cyan vertical lines are quarter divisions used to place the collision hitboxes when facing left or right. The green rectangle is the hitbox of the player which will receive damage. It's size and placement changes based on the current animation. There are 2 red hitboxes which are the damage-dealing hitboxes that will be used to tell when the player punches or kicks something. Ignore the crazy continuously animated guy. That was a test entity that I was using to test the animation engine that I built. ...